Everyone loves to hate on Comic Sans. Even those who know nothing about typography will spend the time to go on long rants about how awful it is. But the truth of the matter is entirely different from what common knowledge suggests. In reality, Comic Sans is a great font.
What makes Comic Sans so great? For one thing, it’s an easily recognizable font. It was originally released as one of five fonts supplied by Windows 95. This allowed it to spread very quickly as many personal computer users employed it in their printouts. The intense hatred that many hold for it only renders it even more recognizable. For them, Comic Sans is the enemy, and an inability to identify your enemy leads to a swift defeat. Thus, the Comic Sans haters cannot help but fuel its recognizability.
For anyone who has no idea what the title is referring to, The Game is a mental game with three simple rules.
- You are playing The Game.
- Every time you think about The Game, you lose.
- Loss of The Game must be announced.
These rules lead to a meme that propagates itself without generally providing value to the minds it inhabits. Everyone is either not thinking about The Game, in which case it has no effect on them, or thinking about The Game, in which case they are losing it. However, it is possible for some people to get utility out of this.
By spreading this meme to other minds, those that enjoy watching others lose can benefit from what is otherwise a detrimental meme. However, this is a negative-sum game, so it is still harmful to the group as a whole. This means that while it is possible for a few trolls to benefit, it would still be best if The Game didn’t exist. Unfortunately, it is intentionally designed such that it cannot be ended. Winning is simply impossible.
I recently got into an argument involving topics like whether water was wet and whether hotdogs were sandwiches. What all the topics had in common was that they were not arguments over facts but rather arguments over definitions. This means there is nothing in observable reality that can be pointed to in order to resolve them. What’s worse is that many arguments will fall into this category by default.
The problem is that until all relevant definitions are agreed upon, an argument will often not be about facts. As long as one definition isn’t agreed upon, the participants can make two different statements using the same exact words, which is terrible for communication. If “a hotdog is a sandwich” is interpreted by one person as “a hotdog is meat on bread” and by another person as “a hotdog is meat between two pieces of bread”, they may both think the other person is crazy. If they realize that the dispute is really over definitions, they may still believe that it is unreasonable to use any definition besides the one they use.
Humans are generally thought of as the most intelligent beings to exist, as we have discovered nothing that appears to be more intelligent than us. But how intelligent are we compared to the theoretically attainable maximum? I believe that we are far less intelligent than is physically possible. This is because we possess roughly the minimum level of intelligence necessary to create a technological civilization.
To understand why this is so, we must look at how we came to have this level of intelligence in the first place. Over a period of about 50 million years, the brains of rat-like creatures evolved into the brains of chimps. This was a complex process that involved major structural changes. However, going from chimp brains to human brains only took about 5 million years and required only minor changes to brain structure, suggesting a faster but more gradual process that was unlikely to end at the exact time civilization started. So if one were to ask the question of why we stopped at our current level of intelligence, I would argue that we haven’t necessarily. Instead, we’re at this level because it allowed us to begin building civilization, a process that occurs on a much faster timescale than evolution.
One concept I find particularly fascinating is that of the singleton. As defined by Nick Bostrom, a singleton is “a world order in which there is a single decision-making agency at the highest level”. He states that such an agency would have “the ability to prevent any threats (internal or external) to its own existence and supremacy”. However, it is not at all obvious to me that this is true. To crystallize my intuition I would like to introduce my own concept: the universal inevitable threat.
An inevitable threat is defined as a threat that eliminates an agency regardless of the actions that agency takes. This leaves open the possibility of delaying the threat for a finite period of time, but beyond that, the agency may only choose how to spend the time it has prior to the threat’s realization. It can neither eliminate the threat nor hold it off indefinitely.
A universal inevitable threat is then defined as an inevitable threat that applies to all possible agencies. A notable property of such a threat is that it cannot be brought about by an agency, as this would imply that the agency had a course of action that would result in the threat not occurring and therefore that the threat was not inevitable relative to that agency. This concept is relevant because if a universal inevitable threat exists, then no agency is able to prevent all threats to itself, including a singleton. Furthermore, several plausible candidates for a universal inevitable threat can be identified.